Thread: Stat's Guide
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Stat's Guide
Old 20-07-2008   #1
sprbean
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Default Stat's Guide

Strength
- boosts your power of attacking with brute force(swords, staffs, fist, etc. It does NOT boost Magic Attacks)
- it's needed to wear armors.

Use:

DK/BK: It is vital for a DK/BK to have strength because it boosts their attack power enormously. This is the most important stat for a DK/BK
Reflect DK/BK: Train this to exactly your armor requirements. Only train it after you got Max. Vit and Ene, so you can do some damage too.
DW/SM: Only get it high enough to wear your armor, it has no use whatsoever for a DW/SM besides that.
Agility Elf/ME: After agility this is the most important stat for an Agility Elf/ME because it boosts the power of an Agility Elf/ME.
Energy Elf/ME: Only get it high enough to wear your armor, it has no use whatsoever for an Energy Elf/ME besides that.
Hybrid Elf/ME: After agility this is the most important stat for an Hybrid Elf/ME because it boosts an Elf/ME's power. Energy is equally important as strength for a Hybrid Elf/ME.
Energy MG: Only get it high enough to wear your armor, it has no use whatsoever for an Energy MG besides that.
Strength MG: This is, just like with the DK/BK, a vital stat because it is your main power source. This is the most important stat for a Strength MG
Hybrid MG: As a Hybrid MG it is important to balance your Strength and Energy, so it is together with Energy your most important stat.
DL: Strength increases a DL's power a bit and it helps him to wear armor. It's wiser to train energy for power though and strength just for the armors.
Summ: No Idea


Agility
- Boosts your defense
- Boosts your Attack speed
- Boosts your SD (Not Sure)
- It is needed for Armors

Use:

DK/BK: Second Important skill because it boosts your defense and it is needed for Armors(DK/BK's Are real Defense Monsters).
Reflect DK/BK: Never add even one stat point to Agility with a Reflect DK/BK because a Reflect DK/BK's power is it's low defense combined with massive amounts of HP.
DW/SM: this is a DW/SM's Second Important skill because it boosts your defense and it is needed for Armors( The armors aren't very strong so it is mainly for defense boosting).
Agility Elf/ME: It is the most important stat for an Agility Elf/ME because a large part of an Elf's power is in speed, and it's also important to boost your defense of course.
Energy Elf/ME: Only use it for armor, only train this when you have Max. energy. An Energy Elf/ME is to help people by boosting their defense and Strength, the other people are there to defend the Elf so it's recommended to train your agility after getting Max. Energy. (and Energy Elf Get's her defense from Damage Decrease and HP Increase on her armor.)
Hybrid Elf/ME: It is still the most Important stat but has to get less points or there will be nothing left for Energy and Strength.
Energy MG: this is a Energy MG's second Important skill because it boosts your defense and it is needed for Armors( The armors aren't very strong so it is more just the defense boost).
Strength MG: this is a Strength MG's Second Important skill because it boosts your defense and it is needed for Armors(Strength MG's Are less of a Defense Monster as DK/BK's but still have strong armors and quite a lot of defense).
Hybrid MG: A hybrid MG needs his agility for his high armors but needs to give some points away to finance both Strength and Energy.
DL: this is a DL's Second Important skill because it boosts your defense and it is needed for Armors( The armors aren't very strong so it is more just the defense boost). (Not Sure)
Summ: this is a Sus Second Important skill because it boosts your defense and it is needed for Armors( The armors aren't very strong so it is more just the defense boost). I'd suggest adding some extra agility though, because a summoner's defense is really low.

Vitality
-Boosts HP
-Boosts AG
-Boosts AG replenishment

Use:

DK/BK: This is an important point for a DK/BK. It does not need as much attention as Strength and Agility but it is still very useful because a DK/BK gets more HP each vitality point that all other chars.
Reflect DK/BK: as a Reflect DK/BK this is the most important skill of all because it boosts your HP which is the only thing you need as a Reflect DK/BK.
DW/SM: As a DW/SM vitality isn't the first thing on your mind, but after some resets it is useful t0 get some of it, if you have enough points for it though.
Agility Elf/ME: As an Elf/ME vitality isn't the first thing on your mind, but after some resets it is useful t0 get some of it, if you have enough points for it though.
Energy Elf/ME: As an Elf/ME vitality isn't the first thing on your mind, but after some resets it is useful t0 get some of it, if you have enough points for it though.
Hybrid Elf/ME: As an Elf/ME vitality isn't the first thing on your mind, but after some resets it is useful t0 get some of it, if you have enough points for it though.
Energy MG: As an Energy MG vitality isn't the first thing on your mind, but after some resets it is useful t0 get some of it, if you have enough points for it though.
Strength MG:As a Strength MG vitality isn't the first thing on your mind, but after some resets it is useful t0 get some of it, if you have enough points for it though.
Hybrid MG:As a Hybrid MG vitality isn't the first thing on your mind, but after some resets it is useful t0 get some of it, if you have enough points for it though.
DL: A DL doesn't have much HP so if you plan on staying alive just a bit longer I'd suggest you add some(not too much) points to Vitality.
Summ: A Summoner has a low defense, so I'd suggest you to add some vitality to give you more time to heal, so you can stay alive longer.

Energy
- Boosts Mana
- Boosts Mana Replenishment
- Boosts Skill Damage
- Boosts Magic Attack

Use:

DK/BK: It is only used when you have some resets, because it boosts your skill damage so it's quite useful but not on the first reset (you don't have enough stat points to spare then).
Reflect DK/BK: This is the second Important Stat for a Reflect DK/BK because it boosts the effect of the Skill "Greater Fortitude". Only train it after Max. Vitality.
DW/SM: This is the most important Stat for a DW/SM, it is the DW/SM's Strength, without it you won't hit very hard with your spells.
Agility Elf/ME: This has No use whatsoever for an Agility Elf/ME.
Energy Elf/ME: This is the most important stat for an Energy Elf/ME, because it gives your buffs more power. Those buffs can also be used on your pet, so it will become stronger. And If I'm not mistaken it also boosts the power of your pet without buffing it.
Hybrid Elf/ME: This is Equally Important as Strength for a Hybrid Elf/ME because it boosts the attack power of your pets and bus
Energy MG: Like the name says, Energy is the most important skill for an Energy MG because it is his attack force.
Strength MG: This has barely any use for a Strength MG only after a few resets to boost your skill damage (max 200%) and mana a bit.
Hybrid MG: As a Hybrid MG it is important to balance your Strength and Energy, so it is together with Strength your most important stat.
DL: A DL also uses Energy to boosts it's attack power, so you need to train it a lot.
Summ: This is the most important Stat for a Summ, it is the Sus Strength, without it you won't hit very hard with your spells. (Not Sure)


Command
- Gives you the ability to order around pet's.

Use:

This is a DL only stat which gives a DL the ability to have pets. Never train this higher than 300. Only if you want a lvl 50 raven, then about 1000 command is needed.




-SprBean


PS: I'm not sure about some things so if you see something's missing please post it here.
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Last edited by sprbean; 18-02-2009 at 04:26 AM..